Unreal Engine Track at CEGC 2016


Wednesday, february 17, 2016 | 14:30 - 18:00 in Room 2 (HS31)

The Unreal Engine Track is another new addition to CEGC 2016, focusing on the development with Epic Games' Unreal Engine 4. After an introduction by Aleksey Savchenko (Epic Games) in this track there will be talks on different aspects of game development with UE4, followed by an overview on the Unreal Engine Marketplace. With support from Epic Games and the Unreal User Group Vienna, we are happy to present the Unreal Engine Track at CEGC 2016. Access to the track is free of charge but requires prior registration on Eventbrite.

14:30 - 15:20

Why Unreal Engine 4?

Aleksey Savchenko

Epic Games, Ukraine

An introductory session to Unreal Engine 4, covering a brief breakdown of its major advantages, toolset and opportunities for collaboration with Epic it gives to your team. We will also touch on subjects of how and why the tech can be implemented into the studio pipeline and become a cornerstone of further success stories, what are the best practices of using it and reverse engineer the creation of a small prototype to exemplify an effective and fast way of achieving development goals with UE4.

15:20 - 16:05

Two years with Unreal Engine 4

Martin Pernica

Grip Digital, Czech Republic

After two years the Unreal Engine 4 has changed, in a good way, I promise! Unreal Engine 4 has a big community around it which helps to build useful engine features, thanks to full source code, and also Epic itself have a big focus on engine development. So you do not have to worry about the lack of new features, as there are plenty of them, which helps you to create more breathtaking games and increase the productivity in your team! In this talk we will go through big new features from new mobile features to new rendering techniques.

16:05 - 16:15

Short Break

16:15 - 17:00

Developing mobile games in Unreal Engine 4

Jiří Dočkal

Bohemia Interactive, Czech Republic

This talk goes through experience gained during development of mobile game Airmageddon in Unreal Engine. The talk will cover the arguments for choosing UE4 for mobile development, proven workflow and debugging practices, build pipeline and scaling the game for multiple devices among others.

17:00 - 17:10

Rest House

Marko Kaćanski

Studio Don Quixote / Minotaurproduction, Serbia

Presentation of the "Rest House" game development process. It's the first person puzzle mystery adventure in the pre-alpha stage of development. UE4 creative process is taken from the movie making experience.

17:10 - 17:40

Publishing to the Unreal Engine Marketplace

Rene Czachs

Unreal Engine User Group Vienna, Austria

Thinking of submitting something to the Unreal Engine Marketplace? Get an insight on the whole process from Rene Czachs (indygoof) who went through it a few times already. Receive tips and tricks for a successful submission and how to keep things going after your assets hit the market.

17:40 - 18:00

Questions & Answers

After the Unreal Engine Track, attendees are invited to join the Unreal Engine Reception. Following this reception, the CEGC Welcome Reception will take place at the same location.

Unreal Engine Reception

Wednesday, February 17, 2016
18:30 to 19:30 CET

Vrei, Lindengasse 53, 1070 Vienna

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